The promise of XR technology to change our lives for the better is everywhere, but what does that change look like in a retail setting?

The promise of XR technology to change our lives for the better is everywhere, but what does that change look like in a retail setting? Join T-Mobile in the UTD Maker's space for the 3rd Annual Hacktober on October 26-27, 2019.

This year, we challenge student teams to innovate on how to apply xR technology to the Metro by T-Mobile brand in retail, care, and beyond. Using physical gear like headsets, phones, and cameras provided by the co-sponsors Microsoft and Samsung, you'll have 24 hours to design and execute a solution incorporating augmented and/or virtual reality in some meaningful way.

Choose from one of the use cases provided or come with your own problem to solve. No matter what, your solution should bring positive impact to the customer's experience whether browsing, buying, or receiving support!

(1) Virtual Gamification for Brand Engagement
(2) In-Store Experience for Product Exploration
(3) Retail's Choice (TBD)
(4) Team's Choice

View full rules

Eligibility

Anyone 18+ who is registered on-site is able to attend.

Requirements

  1. Your submission must have a title, fill out the required description(s), image, and all team members associated to the project in order to be eligible.

Judges

No avatar 100

TBA

Judging Criteria

  • Use of Technology
    Did the team integrate technology into their solution?
  • Functionality
    Was a working, functional prototype demonstrated? How well does the solution perform and meet the purpose described?
  • Scalability
    Does this solution have the potential to have an impact at scale, globally?
  • Creativity
    How creative was the team in developing a unique and innovative solution for the challenge?

themes

  • AR/VR
  • Communication